I am very happy that my project about “gaming” automated peer review tools has been awarded an NWO XS grant!
We know that peer review is increasingly overburdened, so could we use automated tools to help out? … maybe, but one of the things we still don’t know much about is the risk of “gaming” these tools.
A big upside of automation is that it is efficient. Some tasks, like spotting if certain elements are present in a manuscript seem particularly suited for automated checks. BUT: what if authors can bypass these checks by just superficially changing some wording but not fixing the actual problem? What if, for example, instead of actually doing a power analysis, they work in the word “power” and the tool counts it as “check passed”?
In my study, I will look at the risk of gaming in a variety of tools, check if traces of gaming are detectable, and ultimately, formulate advice for journals and other interested parties which (types of) tools and checks are “safe” to include in automated peer review.
Thanks very much NWO and the peer reviewers for this vote of confidence, and also a wholehearted congratulations to my TSB colleagues who also received this grant!
For more information about the awarded grants, see https://www.nwo.nl/en/researchprogrammes/open-competition-ssh/granted-projects.
Full abstract:
Fixing the Flag but Not the Problem: Can Authors “Game” Screening Tools in Automated Peer Review?
Peer review is under strain: too few reviewers assess too many papers, and methodological problems are routinely missed. Automated Screening Tools (ASTs) – software that checks manuscripts for quality problems – may offer a solution, but a risk is strategic gaming: authors making minimal changes to pass automated checks without fixing the underlying problem. This study investigates how authors could game ASTs, whether gaming leaves detectable traces, and whether risk differs across tool types. An expert workshop, pilot study, and pre-registered experiment with ~240 researchers produces the first empirical evidence on AST gaming, with actionable guidance for journals.







